Éric Renaud-Houde
I make software to enable creativity.
These days, I’m working on Unreal Engine at Epic Games. Previously, I worked at Rare Volume, The Mill and Moving Picture Company.
Current work
Unreal EngineVirtual production, compositing, media, color management and AI workflows.
OpenColorIOOpen source contributions to HLSL and DirectX support.
Earlier work
Project archiveInteractive installations, new media, and real‑time graphics.
CinderOpen source contributions to the library and ecosystem.