Éric Renaud-Houde
I make software to enable creativity. These days, I’m at Epic Games, working on Unreal Engine. Previously, I worked at Rare Volume, The Mill and Moving Picture Company.
Current work
Unreal EngineVirtual production, compositing, media and color management.
Open Source
OpenColorIOContributions to HLSL and DirectX support.
CinderContributions to the library and ecosystem.
Earlier work
Project archiveInstallations, new media, real-time graphics.